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| PROBLEM
SOLVING 2 |
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Strategy
5
Looking for a Pattern |
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Often mathematics is about probability and prediction.
By using this strategy(an extension of the tabling and organised list
strategies) and visually presenting the information, a pattern often emerges.
If a pattern can be established, it becomes relatively easy to predict
what comes next. Once a pattern is able to be verified and checked it
can be applied at any stage throughout the problem.
This strategy underlines the fact that problem solving strategies are
interrelated and interwoven. Students will be using at least two or three
sub skills simultaneously as they approach the higher levels of problem
solving.
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| Example
to work through |
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Teaching Strategy
Read the problem thoroughly.
Organise the information given into a grid to show up any patterns.
In this case the number appears to grow by a factor of 4.
Project this fact through to day 8 and day 10.
Complete the chart
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Day
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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Starting Total
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2
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6
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14
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26
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Grows By
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4
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8
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12
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Total
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2
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6
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14
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26
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| *Answers:
Day 8 = 114, Day 10 = 182 |
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Strategy
6
Kinesthetic/Real Objects Approach |
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Often it is difficult for students to deal in the abstract
and visualise patterns and solutions. By providing real materials that
can physically symbolise an element of a problem, students can move, manipulate
and present solutions to problems more easily: 3-D doodling!
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| Example
to work through |
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Use six matches to create four equilateral triangles
Teaching Strategy
Use any manipulatives that are of equal size and length to avoid inserting
an extra dimension to the problem.
Define the term 'equilateral'.
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Strategy
7
Logical Reasoning |
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This strategy is also called the if/then approach. Logical
reasoning forms the basis of a great many problem solving techniques.
In this strategy, statements or information can be used or extrapolated
to create the next part of the solution (unlike guess and check where
it is an all or nothing statement). Each piece of information should confirm
the previous hypothesis or lead to a new hypothesis, hence the if/then
label. Students steadily progress through the statements. Often, eliminating
an option can be as useful as solving a piece of the puzzle.
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| Example
to work through |
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At the sports carnival, five students ran in a mixed
100 metre race. Use the clues below to complete the table.
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1st
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2nd
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3rd
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4th
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5th
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- John was the first boy to finish.
- Emma finished in the position before Derreck.
- Derreck finished behind Joan.
- Pam raced her best to beat Joan.
- John came after Pam and before Joan.
Who was ahead of Emma?
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John
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Emma
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Dereck
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Pam
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Joan
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Teaching Strategy
Set up the labels and categories. Work out all the names.
Read each clue thoroughly.
Do not always start with the first clue because others may provide more
information, e.g. John being the first boy to finish doesn't mean he finished
first, although he may have.
Make a statement and use the clue to confirm or dismiss it.
Use named counters if required and see if the order fits the clues.
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Strategy
8
Working Backwards - Building Up Information |
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This strategy is useful for problems which are presented
by a range of events that have occurred. Each stage or piece of information
affects the next stage. Students start at the end point and work backwards
to ascertain the original situation, as if they were rewinding a video
tape.
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| Example
to work through |
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In an all-in wrestling championship, all the wrestlers
entered the ring together. Within three minutes, half were thrown over
the top ropes and eliminated. In the next four minutes, half of those
remaining in the ring were eliminated. By the ten minute mark, the number
in the ring had dropped by half again. Fifteen minutes after the start
of the competition, half of these remaining competitors had been tipped
over the rope, and in the last five minutes, one more wrestler was tossed
to the floor, leaving only one wrestler standing - the winner!
How many wrestlers entered the ring at the start of the match?
Teaching Strategy
Start with the winner and double at each recognisable time lapse:
end of match = 1 wrestler
5 minutes before end = 2 wrestlers
15 minutes into the match = 4 wrestlers
10 minutes into the match = 8 wrestlers
4 minutes into the match = 16 wrestlers
3 minutes into the match = 32 wrestlers
*32 wrestlers
entered the ring. |
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